![]() ![]() mob = mobile (This is jargon for a monster or creature.) Tarin Badertscher, Ken Cunningham, Wayne Buskirk, Laura (1996). Random House / Michael Wolff & Company, Inc. ^ a b c Maloni, Kelly Baker, Derek Wice, Nathaniel (1994).A dumb mob will fight you until you kill it or flee from it. It will hit you at the first opportunity, even the instant you walk into a room. If a mob is not friendly, it is known as an agg or aggressive mobile. A mob (pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. One of the major types of objects that you will encounter on a Mud is the mobile. ^ a b c d Shah, Rawn Romine, James (1995).30From MUD1, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. These are commonly known as mobiles 30 ( mobs for short), and they represent the monsters and non-player characters who inhabit the virtual world. What's more of an issue is the presence in the virtual world of virtual creatures. The term is properly an abbreviation rather than an acronym. DikuMUD was a heavy influence on EverQuest, and the term as it exists in MMORPGs is derived from the MUD usage. Later source code in DikuMUD used the term "mobile" to refer to a generic NPC, shortened further to "mob" in identifiers. The term "mobile object" was used by Richard Bartle for objects that were self-mobile in MUD1. This knowledge might dull the game to some extent. Ī game world might contain hundreds of different kinds of mobs, but if players spend a certain amount of time playing, they might become well aware of the characteristics presented by each kind and its related hazard. Monster versus monster (MvM) battles also take place in some games. PCs may also attack mobs because they aggressively attack PCs. Combat between player characters (PCs) and mobs is called player versus environment (PvE). Most mobs are those capable of no complex behaviors beyond generic programming of attacking or moving around.ĭefeating mobs may be required to gather experience points, money, items, or to complete quests. "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.). In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog, sell items, or NPCs which cannot be attacked. Depending on context, every and any such character in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. Computer-controlled non-player character in video gamesĪ mob, short for mobile or mobile object, is a computer-controlled non-player character (NPC) in a video game such as an MMORPG or MUD. ![]()
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